Free on Android · Portrait · Plays offline

Clockwork Courier

Plan the route. Pull the lever. Watch it work.

Deep inside a sleeping orrery, a little brass automaton has one job: carry the Sun Spark to the furnace. It can't be steered. It walks, it turns at walls, and it does exactly what your plan tells it to. Lay the Job Cards, mend the gears, then pull the lever and see if your machine holds together.

400 rooms4 wings8 job cards1,200 cogs to earn

Clockwork Courier key art: the brass Courier, wind-up key in its back, holding a glowing key aloft beneath the game's gilded nameplate.

How it plays

Every room is a machine you finish

Each room is a cross-section of a clockwork cabinet: floors, gaps, lifts, presses and gear trains. The furnace is somewhere you can see. Getting there is the puzzle.

STEP 01 // TINKER

Plan with time frozen

Drag brass Job Cards into the room, even into mid-air, and hang gears, belts and steam pipes on the back wall. Nothing moves until you say so, and you can rearrange as often as you like.

STEP 02 // RUN

Pull the lever

The machinery spins up and the Courier sets off. From here you only watch, or tap to speed things up. All the skill is in the plan.

PASSED
STEP 03 // DELIVER

Stamp the docket

Get the Sun Spark home and a delivery docket feeds out, stamped PASSED. Solve it with the fewest pieces possible for all three brass cogs.

In-game captures · Nothing staged

Every frame is the real game

Scroll →
The title screen: a turning orrery behind split-flap menu boards reading Continue, Levels, Wardrobe, Shop and Settings.
01 // The orrery

Wind it back to life

Every delivery brings the orrery closer to turning again.

A Workshop room in planning: a gear train hung on the back wall and Job Cards placed along the Courier's path.
02 // Tinker

Lay the plan

Cards where the Courier needs them, gears where the room needs power.

An Archives room mid-run: the Courier digging through a paper-stack floor between tall bookshelves and ladders.
03 // The Archives

Dig through the stacks

Paper floors, book lifts and rolling ladders.

A Botanical Mechanism room mid-run: a press slamming on its beat as the Courier waits its turn.
04 // Timing

Wait for the beat

Presses slam on a rhythm. Arrive at the wrong moment and it's over.

A glasshouse room with belts and gear trains hung on the back wall to drive two drawbridges.
05 // Machinery

Wire the room

Gears, belts and crossed belts set which way every winch turns.

A Hydro-Vaults room: steam vents firing and boilers piped up as the Courier crosses the vault.
06 // Hydro-Vaults

Pipe the steam

Connect boilers to vents and ride the blast upward.

The Courier passing through a pneumatic tube mouth as a vent throws steam beside it.
07 // The deep end

Tubes, vents and presses

The last wing asks for everything you've learned.

The delivery docket: PASSED stamped in red, pieces used against the fewest possible, and three brass cogs.
08 // Proof of delivery

Three cogs at par

The fewest pieces wins, not the fastest time.

Why it sticks

A puzzle you can watch yourself solve

No reflexes, no timers, no guessing what went wrong. Just a room, a few pieces, and one satisfying run when everything lines up.

Every room has a best answer

Each of the 400 rooms was solved exhaustively by computer to find the true fewest pieces. Match it for three cogs. One over earns two. Any delivery earns one.

Failure shows you why

When a plan goes wrong you see exactly where: a fall, a blade, a press. The Courier rattles apart, your pieces stay where you left them, and a faint trail shows the path it took.

Tap anything to learn it

Unsure what a winch, a vent or a crumbling floor does? Tap it. A card opens with a little looping demo, run by the same rules as the room itself.

Machinery that really runs

Gears reverse at every mesh, ratio gears double the speed, crossed belts flip direction and two drives forced to fight jam the whole train. The rules are simple; the rooms are not.

A music box for every wing

A wind-up waltz plays in time with the Courier's steps, in a different key and colour for each wing. Every sound in the game is built from scratch.

Earn your finish

Cogs unlock new gear finishes and paint for the Courier, from Nickel and Rose Gold to Mother of Pearl. Earned by playing, never sold.

The toolbox

Small set of pieces. Endless ways to combine them.

Each card works once, wherever the Courier first meets it. Each part goes on the room's back wall. Every one is taught by a room of its own before it's mixed with the rest.

Job Cards

  • TurnReverse direction on the spot.
  • JumpLeap a one-tile gap or onto a ledge.
  • ClimbGrow a ladder up the next wall.
  • BuildLay three planks across a gap.
  • DigSpade down through a soft floor.
  • BashPunch through a soft wall.
  • FloatSurvive the next fall, however far.
  • WaitStand still for three beats.

Parts & machines

  • GearsCarry power peg to peg.
  • Ratio gearsDouble the speed downstream.
  • BeltsLink distant pulleys; cross them to reverse.
  • Steam pipesFeed a boiler into a vent.
  • Drawbridges & doorsLowered and raised by winches.
  • Lifts & tubesOne-way rides across the room.
  • Presses & sawsHazards with a rhythm.
  • Plates & conveyorsLet the Courier's path run the room.

Four wings · 100 rooms each

Deeper into the orrery

Each wing has its own look, its own music and its own machinery, and ends with a finale that asks for everything before it. Earn cogs to open the next.

  1. 01

    The Workshop

    Warm wood, gear trains and drawbridges, where every card and part is taught one room at a time.

  2. 02

    The Archives

    Towering shelves in shafts of amber light, with book lifts, message tubes and floors of rotten shelving.

  3. 03

    Botanical Mechanism

    A brass-vined glasshouse of potting belts and pressure plates, where the Courier's own path controls the room.

  4. 04

    Hydro-Vaults

    Dark stone, glowing water and steam. Vents, pumps and sluice gates in the hardest wing of all.

Four rooms side by side, one from each wing: the Workshop, the Archives, Botanical Mechanism and Hydro-Vaults.
Clockwork Courier app icon

The Sun Spark is waiting

Wind up the Courier

Free to play. Plays offline. Built for one hand and a portrait screen.

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